Thursday, June 5, 2014

Watch_Dogs

My first review in quite some time and I pick a game like this ... well where to begin. Watch_Dogs was created by Ubisoft and is a brand new IP from them. In this game you play as Aiden Pierce the small time hacker that uses his abilities to take down the system in a quest for revenge. Along with the hacking Aiden also has a slew of weapons to choose from and a kind of police baton. Lets get into the meat of this review.

The Gameplay

There is so much with the gameplay in this game, it could run circles around some of the other titles from Ubisoft. The hacking starts off very simple, you can change the light signals in the road, peoples cell phones, overload electronics and cameras. The longer you play the more skill points you get to start hacking road blockers, explode steam vents, guards grenades, disrupt communication among with a slew of other things. 

Hacking is the main focus of the game, I've heard and read some people say that the hacking isn't used all that much and you can just run in with a shotgun. That all comes down to play style, I personally tried to use hacking as much as I possibly could and then would try to sneak around the rest then either take them down with melee attacks or used the silenced pistol. Using bigger guns, seemed to ruin the experience, however the fact that Ubisoft included all of these guns was also nice because it gives you more than one way to play the game. During my second play-through I was thinking about going with more of a run and gun approach. (Getting the mobster outfit and Tommy gun really sounds cool for this.) 

As for how everything works, the hacking works very well with itself and even a more direct approach. You can distract a guard and cause the plate he is standing on to explode, then disrupt the communication so that they cannot call backup and mow down the rest of them, or just take them down with hacking. The sneaking is pretty tight, one button press glues you to the nearest wall and another button unglues your. The button that glues you allows you to move to the next bit of cover. The biggest problem that I have this games sneaking, and all of Ubisofts sneaking mechanics is there is no crouch button, I don't know why but that has irked me in every installment they make.

There isn't much to say about the gunplay, you aim and the gun shoots. The reticle has slight movement that creates the idea of a very unsteady arm, someone who doesn't know how to use guns all too well. There is an ability you can unlock called focus that slows down time and allows you to properly aim your weapon. There is also an entire skill tree for guns, however like i said, Aiden doesn't really feel like he should be using as many guns as he can carry, except maybe the pistol.

The final part of the gameplay has been one of the more controversial parts of the game, the driving. Each car has its own handling and torque, which causes the way that each car drives to be different. Sometimes it feels as if the car is driving on ice, but that seems to mostly be the sports cars, they go fast and have a harder time drifting. If you can find a muscle car that start slower but can drift better and have generally better handling, they just have a harder time winning a race. Although the cars have a hard time doing certain things, the rain does affect the handling, with this I would say that for an open sandbox game, it has one of the better driving mechanics.

The Story

The story is decent, not the greatest. Aiden's nieces dies and Aiden is compelled to punish who did it. Doing this causes his sister to get kidnapped and have to deal with the kidnappers while he is also trying to find out who the killer is. There were a few times where I was genuinely surprised with the route that the story took. Then there were a few places were I just shook my head. One of the biggest things I shook my head about was that every female character in the plot is kind of flat they either disappear, get kidnapper or *Spoilers* Dies. The rest of the story was pretty interesting and they added enough flavor to the hacking to make it believable however there are a few places where it is a bit ridiculous. Overall the story wasn't the worst but could have been better,

Others

The soundtrack was nice, where it was present. The copyrighted music was pretty good, but the composed music, where present, was amazing. When you go into a mission the "radio" will be turned off or when you do a side mission the "Radio" will be turned off, sometimes with nothing playing.

One of my biggest gripes with this game is that there were only about 36 story mission in this games and it seemed like they focused more on what they could fill the city with and not what they could have put in the core gameplay. After I beat the main story line I looked at the map to find the side missions, I believe there was something near 200 things I could do. Now, almost all of those things were intertwined into the story somehow, but it seems like they could have pulled more into the core gameplay if they didn't focus as much on the side things.

Conclusion

I had so much fun playing this game and I've had the hardest time writing this review. As a new IP from Ubisoft I would say they made a great first installation, a much better start than Assassins Creed 1, which I was also one of the few to love for its time. However as a Tripple A title, its kind of flat. The story created a great setting and a decent character progression for several of the characters. However there was so much extra content that added and took away from the experience. The shear amount of extra things makes it feel like too much, but several of the side things concludes some of the stories that the main missions started while others add nothing to the experience besides ... well ... experience points, sometimes a nifty audio log that adds to the story but often times, nothing much. As it currently stands this game would be my game of the year for it's mechanics and just for the amount of fun I had for screwing around. In the end I would say, play this game somehow. I am proud to have this sit on my game collection shelf. Some disagree, just go in without any expectation and you will have so much fun with this game, scratch that, any game.


PS
If you get the chance, play the digital trips. They may just be one of the side things that don't add too much to the experience of the main portion of the game, but it plays with several of the mechanics. The sneaking, the driving, there is even a DT that has you bouncing between flowers. They may not add to the experience but they are damn fun to play.

Tuesday, June 18, 2013

The Last of Us (Naughty Dog)

Excuses, excuses I know, but with Finals and my current internship, I just haven't had time to really sit down and write something. However, I'm waiting for something to upload while I'm at my internship, so I figured now would be a great time to ramble on about how much I loved  played The Last of Us, by Naughty Dog.

Naughty Dog is mostly know for it's Playstation exclusive trilogies, Jak and Daxter, Crash Bandicoot and Uncharted. All of which these games tend to have subtle serious tones with jokes pouring out left and right. Well, if you're looking for this, don't play The Last of Us.This game is as serious as it gets and pulls at all of the emotional heartstrings, while providing some humor and intense gameplay.

For most of the game you play as Joel, a grizzled old man who's life was turned upside-down by a mysterious outbreak that would tear the only family he had left apart.  The meat and bones of this game is protecting Ellie, the only known survivor after contracting this mysterious illness.

Now don't take this as a simple zombie survival game, it is so much more than that. The infected are based off of a real like fungal infection that is only known to be found in certain ants. This fungus is called Cordyceps and in this game, creates some very interesting "zombies". I say don't count this as a typical zombie survival game, because the infection is only a plot element, the real meat of this games plot is the father-daughter relationship that occurs between Ellie and Joel throughout this game. The way that Naughty dog has pulled off this relationship between the characters is dynamic. It is not your typical "Oh isn't that cute" kind of touchy-feely story, no they have found a way to tell an amazing story through excellent use of camera editing, dialog and game play. You feel invested in the characters and you feel everything that you would feel as if you really were Ellie or Joel.

The gameplay itself is kind of rinse and repeat, but the way it's done the fights still seem intense and all of the puzzles are done in interesting ways. The fighting either involves, sneaking, shootouts or a rampage of infected. The game encourages the use of stealth, so you can save your ammo, however that is not always the case. sometimes you'll screw up or you won't really have to option to be sneaky. Sometimes it seems like the AI knows where you are for no reason, however this happens very rarely, you need to be very careful. You are almost always accompanied by an AI, who will, more times than not, run out and around and not do things that would typically make sense. This can pull you out of the immersion of the game, however they don't pull the attention of the enemies, if they did the game would be ridiculously difficult. So, I guess the real question is, why not just have it so she hides in the back or something?

All in all I would say, so far, this game is a major candidate for Game of the Year. (I'm hoping for something amazing from Beyond Two Sous!) Looking over the few odd issues, the gameplay is great, the puzzles are challenging enough and the story and plot are just utterly amazing, I say this about very few games. If you own a PS3 then get this game, The Last of Us is a must for every game collection.

Friday, April 26, 2013

No Daud I ... I give up on puns.

No it didn't take me this long to beat this DLC, I've just been bogged down with homework and I haven't been able to write anything yet. Now, on to the review.

Knife of Dunwall is short, only 3 missions. If you explore all of the maps and look for all of the secret things you'll spend about 6 - 8 on each run, which considering that's about the run time of Dishonored if you just run through the game, that's not too bad. I actually enjoyed this over the game it was made for. Oh right review.

In Knife of Dunwall, you play as Daud the assassin that killed the empress and it was all blamed as Corvo. The story of this game is Daud realizing what he's done and how he needs to find his path to redemption. Story of this DLC is a bit weak unfortunately. The Outsider gives you a hint towards your path and it's a name "Delilah". In the end not much happens besides you finding who ... or what, it is.

The game play is very similar to Dishonored, I however felt that they fixed several problems and put them in Knife of Dunwall. However, going back to playing Corvo leaves you feeling a bit disappointed in Corvo.

In the end, is this DLC worth what you payed for it? Definitely. You have at least 2 playthroughs, good and evil with about 6 - 8 hours each. That estimate is only if you play stealthily. I went through massacring everyone and I beat the DLC in about 1 hour. Although they claim this is for every play style you don't get much out of unless you are going to play stealth.

If you enjoyed Dishonored, I did I got the Platinum Trophy, then you will enjoy this DLC. It add some depth to Daud and sets up for the next DLC finishing Daud's story.

Wednesday, April 17, 2013

You have Dishonored your family by not playing this game.

Dishonored is published by Bethesda and was made by Arkane studio. Not everyone knows that Bethesda didn't make this game, which explains the art style and why the game isn't open world. Keep in mind that none of these things  point to this game being bad by any measure.

Now in Dishonored you play Corvo the Royal Protector of the Empress and her daughter, Emily. You start off coming back from a mission trying to find a way to end the plague that came from an unexplained source. Soon after you come back to the country someone decides to murder the Empress and blame you for it ... Dishonoring you.

I mentioned the art style earlier. It's looks like the style of Borderlands in a way but at first glance everything looks kind of ... dirty and smudged. Upon closer inspection you will notice that the game is actually done in a very interesting style that I haven't seen before. Everything was done with watercolors and water paints. Some miss this and think that graphics are bad, which is a shame because when you realize this, the game is beautiful. Unless you don't like watercolors ... well then never mind.

The developers really play to the games title, Dishonored. It seems like everyone, who is given the chance, Dishonors themselves in one way or another. There is plenty of irony in the game too. Corvo seems to be the only one who has the option whether or not to Dishonor himself or not. When you go the path of purity you Dishonor your targets, when you go the path of evil you Dishonor yourself. Upon doing this you realize you've either tried to prove your innocence or became the monster they wanted to portray you as. Further looking into that, some of the "pure" ways to handle the situation are pretty monstrous.

The story line is pretty basic, you get Dishonored, you get revenge and there's betrayal everywhere. With out trying to spoil anything, the story line is pretty linear and it has a twist or two. The in between of the targets is where the meat of the game is however. Each mission has small sub-stories that may or may not have to do with the actual mission or the next. These sub-stories give the area a bit more immersion and give the game more life. What I'm trying to say is that the people in the levels have a nice breath of life to them but the story itself was a bit weak.

Many people have dismissed this game because they say that it is a bad mix up of Bioshock and Thief. Which is a bad way of looking at this game. Sure it's a first person exploration game where you can have a power in one hand and your melee weapon in the other. It's reminiscent of of Bioshock but they change it and make it their own to have it work and not be blatantly the same. I'm not 100% why it's compared to thief ... because of the stealth mechanics? meh. Not trying to throw my bias into this, but trying to say that this is a blatant rip off is a bit ignorant.

I would say this game is at least worth one play through and if you like the game, play it another way. The game has three possible endings, two of which require you to be murderous. The amount of slaughter you cause actually does a good job at changing how the game plays. The guards act different or might be more of them, there are more diseased civilians and more rats that may try to kill you. When I can actually get my hands on Knife of Dunwall I will right a mini review for it.

Thursday, April 11, 2013

Assassins Creed III

Once again you are following the story of Desmond and one of his ancestors. This time it's Ratonhnhaké:ton and he takes a step back and reads out of Altiar's book and isn't as ... let's say ... charismatic as Ezio, however he can swim.

Ratonhnhaké:ton, pronounce that however you will, is raised by his mother after your white father knocks her up and sends her on her merry way. Soon your fathers men attack your village, burn it and kill your mother. What's let of your village moves and you become one of the best hunters.

With the rumors that your fathers men are trying to get your village to move in their attempt to kill the rebellion (The American Revolution), you go on your way to become an assassin, by learning from a sassy black man. Soon your very complicated name becomes Conner and you blend in with all the white folk and live happily ever after stabbing everyone wearing red ... wait ... that doesn't sound right.

So if you played Revelations and Brotherhood, if you haven't go to Youtube and watch the cinematics  (Don't worry, you didn't miss much), you will notice that that they got rid of the clutter of items and weapons. You've been brought back down to silent ranged, loud ranged, a few melee weapons and a few tricks (like the smoke bomb). To accompany this much smaller myriad of things they add hunting, which is brought up and turned into a side thing. Even though hunting is a side thing, you use these animal parts for additional money so you can make better weapons.

The fighting system hasn't changed much, you block, counter, and kill. There are occasionally bad guys that need you to counter throw or dodge attack but they are not as frequent as the regulars. For the most part the enemies scream that they are attack on screen, with red arrows that dictate that they are about to attack and you need to block. Sometimes they attack with a yellow arrow and you need dodge and you cannot retaliate.

Desmond actually does something in this game. That's right Desmond has a purpose! Sort of ... kind of ... briefly. For the most part you play as Conner and Desmond has a small amount of missions that are short. I think only one of Desmond's missions actually has a fight sequence. Desmond's story bring some sort of closure to his story arc but raises more questions than were answered.

All in all the game is worth playing, these are much better than Revelations and Brotherhood but I'm not sure if this game is better than II. Conner's story is definitely worth the play, Desmond's story might not be. If you aren't really sure about the series, because they churn out games every year, then at least rent the game. The closure to Desmond's arc is worth it and Conner has an interesting take on the American Revolution and bring you to the perspective of an American Indian, albeit a tree hopping, red coat killing, semi-unrelatable American Indian.

Important
Update this game before you play it. The game seemed to be released well before the game was actually projected to get released so the fresh copies have many, many bugs. You can play the game without the updates, but you will find some hilarious bugs.

Friday, April 5, 2013

Mass Effect (The Finale) ... Or is it?

So once again we play as Shepard the Commander of the ... oh wait ... (s)he's grounded. I guess the Alliance didn't like that (s)he was working with/for Cerberus and sent him to his/her room with no Normandy. However as soon as the game starts INVASION! Remember those nasty Reapers that you tried to warn everyone about in the first game and became a realistic threat in the last one and they still ignored you? Well they actually found a way in the known galaxy and are fucking shit up on earth.

Now not to ruin things, and it's not to say that I didn't enjoy this game. However, this game seemed to have more plot holes than I could fathom and the ending ... Jesus Christ the ending. Certain things from the last few games have been ignored or worked around with some backwards thinking. Like how the Reapers originally were explained to only to go through the Citadel Relay and now they can somehow use a relay in dark space to go into our galaxy.

Now besides the few glaring plot holes that can easily be looked over if you don't think to hard about it ... and the ending ... this game is great. I don't quite think it's as good as ME2, however this game did a very good job at keep my attention and me wanting to play more.

As I believe I mentioned in the ME2 review the game changes the mood again and changes how certain things are done. The game revolves around the war so your group has shrunken down, the RPG elements have changed to fit around it and you are in charge of getting the galaxy together to take down the reapers.

Now putting this all together this game is completely different from the other games, which Bioware seems to keep consistent among the series. Again, I'm not saying this is bad thing it keep the games different and interesting. 

However different this game may be from the others, I have a hard time saying anything about his game without repeating myself about the others. There are RPG elements that have been expanded upon  from ME2, it is still a cover based shooter, the shiny clothing has gotten a bit more in depth than in ME2 but it still can't touch ME1, their are still more side quests than I can count and you are still Shepard teaming up with Garrus.

One thing I can say about this game is don't get too connected with some characters or you will be devastated. I would definitely recommend this game series, it kept my attention, it left me wanting to play more, the characters were very well developed and the game is very well rounded. The ending is disappointing however very ... very disappointing.

Thursday, March 21, 2013

Mass Effect (Part 2)

Mass Effect 2 is shockingly the second installment in the Mass Effect Series. I know I'm suppose to not show any sort of bias in my reviews, so I'm going to get this out of the way. This is my favorite out of the series and Thane is my favorite, actually useful, team member in ME2.

Mass Effect 2(From now on called ME2), takes place almost immediately after the events of ME1, Shepard is on his ship, cruising around endless space searching for Geth to kill then BAM!, you get exploded and die. The end. No seriously, you die in the first 5 minutes. Everyone gets off, the Normandy and Shepard goes down with the ship. 

Don't fret though, Cerberus spends two years rebuilding you. You'd think tech like that would be a bit more used even if it takes a few years to get right. Anyway, now you either "work with Cerberus"  or are "doing them a favor" to pay them back for bringing your back from the dead.

So now that you've stopped the initial reaper threat in ME1, apparently a race not previously mentioned is now a huge threat and occasionally have been before, who knew, and now you need to stop them.

This game is a bit more intensive then ME1 is, I think the story line is self is about 10 to 15 hours, almost double that of ME1. However you don't need to attain all of you team mates and several of them are optional. Side missions are a bit more ... for lack of a better word ... dumb. You scan a planet, send a probe and land where you sent the probe so you can fulfill what ever excuse the game gives you to shoot things over a chest high wall. While they did in fact fix the gun fighting system, they drastically cut down on the RPG elements of the game.

I played as the sniper/stealth class, in the first game you got a laundry list of abilities to sink your points into. In ME2 you get like 5, which was about half of where it was before. The powers seem to be much more effective however, so I guess that makes up for it. And just for the record, head shots get more and more effective as the series carries on.

If you thought that the game has enough characters to help and play with then this game will make you jump for joy, there are 12 other characters you can play with, each one has a unique set of techs and biotics. Each spec that you can make Shepard play as has a group of at least 2 partners that will play to  your strengths. 

The way you upgrade your weapons and armor have also changed in this installment. Instead of figuring out which suit fits better and acts as better laser repellent, you keep your standard clothing and put different parts on it that you find in shops and you can find new weapons and buy or find the upgrades of. You also cannot change your partners clothing, unless you make them loyal to you, even then its just one new costume. 

One other thing worth mentioning is they changed guns in an interesting way. Guns no longer work on a cool down, it works on ammo. They give flavor to it and a good reason, but the change seems a bit odd. They also took out the old way of doing bypasses and hacking and changed it with a new system where you cant just use omni-gel.

So all in all, ME2 is almost completely different from ME1. They pretty much completely changed the fighting, changed or removed some classes abilities, lowered the level cap, got rid of the several armors, changed the way you upgrade your weapons (for the better), gave you more strategy for biotics and tech for the bad change they did and in some odd way made the game more immersive. I would have liked for them to keep the world exploration in stead of just planet scanning. Some changes were for the better, some for the worse, but as I stated previously this ME is my favorite.