Wednesday, April 17, 2013

You have Dishonored your family by not playing this game.

Dishonored is published by Bethesda and was made by Arkane studio. Not everyone knows that Bethesda didn't make this game, which explains the art style and why the game isn't open world. Keep in mind that none of these things  point to this game being bad by any measure.

Now in Dishonored you play Corvo the Royal Protector of the Empress and her daughter, Emily. You start off coming back from a mission trying to find a way to end the plague that came from an unexplained source. Soon after you come back to the country someone decides to murder the Empress and blame you for it ... Dishonoring you.

I mentioned the art style earlier. It's looks like the style of Borderlands in a way but at first glance everything looks kind of ... dirty and smudged. Upon closer inspection you will notice that the game is actually done in a very interesting style that I haven't seen before. Everything was done with watercolors and water paints. Some miss this and think that graphics are bad, which is a shame because when you realize this, the game is beautiful. Unless you don't like watercolors ... well then never mind.

The developers really play to the games title, Dishonored. It seems like everyone, who is given the chance, Dishonors themselves in one way or another. There is plenty of irony in the game too. Corvo seems to be the only one who has the option whether or not to Dishonor himself or not. When you go the path of purity you Dishonor your targets, when you go the path of evil you Dishonor yourself. Upon doing this you realize you've either tried to prove your innocence or became the monster they wanted to portray you as. Further looking into that, some of the "pure" ways to handle the situation are pretty monstrous.

The story line is pretty basic, you get Dishonored, you get revenge and there's betrayal everywhere. With out trying to spoil anything, the story line is pretty linear and it has a twist or two. The in between of the targets is where the meat of the game is however. Each mission has small sub-stories that may or may not have to do with the actual mission or the next. These sub-stories give the area a bit more immersion and give the game more life. What I'm trying to say is that the people in the levels have a nice breath of life to them but the story itself was a bit weak.

Many people have dismissed this game because they say that it is a bad mix up of Bioshock and Thief. Which is a bad way of looking at this game. Sure it's a first person exploration game where you can have a power in one hand and your melee weapon in the other. It's reminiscent of of Bioshock but they change it and make it their own to have it work and not be blatantly the same. I'm not 100% why it's compared to thief ... because of the stealth mechanics? meh. Not trying to throw my bias into this, but trying to say that this is a blatant rip off is a bit ignorant.

I would say this game is at least worth one play through and if you like the game, play it another way. The game has three possible endings, two of which require you to be murderous. The amount of slaughter you cause actually does a good job at changing how the game plays. The guards act different or might be more of them, there are more diseased civilians and more rats that may try to kill you. When I can actually get my hands on Knife of Dunwall I will right a mini review for it.

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